Title:           Steel Charge Character Info
Author:          xplodingbrain
Pastebin link:   http://pastebin.com/BKxVszAy
First Edit:      Sunday 23rd of August 2015 04:01:32 PM CDT
Last Edit:       Last edit on: Thursday 24th of November 2016 05:45:30 AM CDT

Steel Charge

HP: 60/60
MP: 90/90
AP: 3/3

Attributes:
  + Magus: Magical attack strings deal extra damage.
  - Light-Headed: Getting addled makes you lose 1 AP

>>Skills:

PASSIVE - Fortress: Take less damage from physical strikes.

>1 AP/ 0 MP - Rushdown:
  Charge the enemy and deal light physical damage. Chance to Addle.

>2 AP / 0 MP - Gore:
  Deal heavy physical attack damage to a target. Chance to Stun.

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>1 AP / 10 MP - Spell Arrow
  Summon a magical projectile that deals magical damage at the end of the turn. Capable of piercing.

>2 AP / 25 MP - Spell Chain
  Summon an ethereal chain to lock a target in place and deal light damage. Chance to Lock Down.

>1 AP / 10 MP - Spell Sword:
  Wreathe your horn in a blade of magic. Blade expires with a fierce explosion.
===

>1 AP/ 15 MP - Spell Shield:
  Summon a shield of magic to bolster your defenses and recover HP

>1 AP / 0 MP- Concentrate:
  Begin to regain MP and deal extra damage with a combo string in the next turn.

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>0 AP / 0 MP - Intel
  Consult the Codex about a target.

>0 AP / 0 MP - Scrying Pearl
  Communicate over long distances.

>0 AP / 0 MP - Taunt
  Contextual

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>3 AP/ 0 MP - Retreat
  Depart from battle. They say it is best to live to fight another day, instead of dying on this one.
